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NPC Generator

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Advanced [show]


Anselm Payton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his glaive, and his gloved hand is found clutching a glaive. His white hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the east. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He left for the south, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Immigrant. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Payton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 9 (-1)12 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man sports black clothing, slightly heavier than average wear. His white hair is heavily combed to the right. He has brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a very good compulsive liar and kleptomaniac.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Poor, Adventurer. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Norman Graeme, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hubert Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is auburn and very short. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Hubert Wakefield, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1 Chain shirt.


Social Check DCs


Heward Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is singed and shortened. His eyes are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a great chef.

History: He got into the Sculptor business at a young age. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: Further expansion of business; and to be a armorer again

Ideals: Entrepeneur, Athletic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Heward Stanford, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 18 (+4)14 (+2)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Fire opal pendant on a fine gold chain (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Bertram Peyton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Masseuse does. He carries a battered crossbow and tarnished bow as well. He wears his red hair up. His fierce violet eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born in the west. Like his father and his sister before him, after school he went straight into learning to become a Masseuse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and many illithids want him driven away

Ideals: Fighting. Bonds: Job, Religious, Enemies, Immigrant. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Bertram Peyton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)9 (-1) 9 (-1)15 (+2)
Skills Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp.


Social Check DCs

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