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Advanced [show]


Roland Marlowe, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his brown hair in a pixie cut. His eyes are likewise violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 13th year, his parents were killed by a brigands raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: A deep hatred of brigands.

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Rich, Enemies. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Roland Marlowe, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)11 (+0) 13 (+1)18 (+4)
Skills Medicine +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Peter Blankley, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He wears his golden hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home.

Ideals: Joker. Flaws: Insane. Bonds: Guardian, Military, Immigrant. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Peter Blankley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. Blue quartz (10 gp). Deep blue spinel (400 gp). Eye agate (10 gp).


Social Check DCs


Guy Remington, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a brown coat with green slacks. He is bristling with hidden weapons, mostly lances and crossbows. He wears a broad hat to cover his moderate length silver hair. His eyes are likewise amber.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Opinionated. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Guy Remington, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Hourglass. 1 Good lock. 1 Simple lock. 1 Good lock.


Social Check DCs


Theodoric Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His tied-back hair is black. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west to a Actor, Theodoric learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Fearful. Bonds: Job, Family. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Palomarez, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)9 (-1) 16 (+3)16 (+3)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. 1 Breastplate.


Social Check DCs


Charles Kendal, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Butcher. His golden hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is content; and to end his boredom

Ideals: Persistence, Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Charles Kendal, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Pink pearl (110 gp).


Social Check DCs

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