Hugh Spalding, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a black cloak and cross-gartered grey stockings. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has several tiny aquamarine earrings on each ear.
Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hugh's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Rich, Religious. Occupation: Seamstress
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Drogo Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He sports tan clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His black hair, when down, is lengthy. His eyes are likewise amber. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: To prove his worth to the world.
Flaws: Impulsive. Bonds: Slave, Attractive, Job, Nature. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Simple lock.
Trym Harlan, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich southern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Thomas Perry, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. His blonde hair is braided into rings. This amber eyed easterner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He has decided he is irredeemable; and sabotage a competitor
Ideals: Athletic, Artistic. Bonds: Attractive, Immigrant, Nature. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Rolf Churchill, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His hair is silver and curly. His eyes are gray and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born at the edge of vast mountains. His arcane abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer, Religious. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!