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Advanced [show]


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: This western man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His hair is white and curly. His blue eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Barber job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Job, Slave. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Gerard Hastings, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)17 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. Red spinel (70 gp).


Social Check DCs


Nicholas Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: He was raised in a island tribe. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Nature, Family. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Nicholas Pinkerton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Barrister in town.

History: He was born in the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Norman Marley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Star rose quartz (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Odo Elton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear red pants and tee shirts. His blonde hair is slicked back into a classic pompadour. He has brown eyes and a red hat with a tan feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a Glassblower, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Odo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist. Bonds: Immigrant, Poor, In love, Guardian. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Odo Elton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 16 (+3)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 13
Languages Common, Sylvan, Auran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his halberd. He has wavy red hair. His thin eyebrows rest above his beady violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a wizard, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Insomniac. Bonds: Rich, Mentor. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Lance Ramsay, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)18 (+4) 8 (-1)12 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp.


Social Check DCs

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