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NPC Generator

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Advanced [show]


Theodoric Spalding, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Shoemaker uniform. His blonde hair and beard is wavy and long. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Fisher, who enjoyed hunting, Theodoric was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Theodoric Spalding, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roland Merton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear blue tank tops with brown pants and is in decent physical shape. With bright red hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Optimist, Philantrophist. Bonds: Nature, Adventurer, Military. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Roland Merton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp. Carnelian (20 gp).


Social Check DCs


Wymar Prescott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His brown hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He feels threatened by others; and wants to open a new tavern

Flaws: Insane, Fearful, Ugly. Bonds: Job. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Wymar Prescott, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 8 (-1)18 (+4) 9 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Infernal, Halfling, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Patrick Soames, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears bulky yellow painted plate armor. His right hand appears badly burned and disfigured. His long blonde hair is drawn into a two foot long braid. He has green eyes.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a wizard, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the north

Ideals: Entrepeneur. Bonds: Guardian, Mentor, Job. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Patrick Soames, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Kinsley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His amber eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Drogo was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Scribe.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Ideals: Justice, Persistence. Flaws: Depressed, Greedy. Bonds: Job. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Kinsley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)18 (+4) 13 (+1)13 (+1)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6

Possessions: 200 gp. 1 Darkwood Buckler. 1 Breastplate. 1 Chain shirt.


Social Check DCs

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