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NPC Generator

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Advanced [show]


Reynard Yeardley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky black painted plate armor and is in decent physical shape. His hair is always cut to a buzz. He has amber eyes and a black hat with a pastel feather.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and he has money and likes to spend it

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Rich, Debt. Occupation: Laborer

Voice: French accent

Attributes [hide]

Reynard Yeardley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)18 (+4) 15 (+2)15 (+2)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Dwarven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Frederick Brandon, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with small hat, and sports empty pouches on his belt. He has a red handlebar mustache and slicked back red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful wizard made him what he is. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Frederick Brandon, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills Athletics +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears grey painted combat armor at almost all times. His brown hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trym was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Trym Ramsey, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 8 (-1)5 (-3)
Skills Investigation +3, Performance -1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3000 sp. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Kyle Rutland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His black hair, when down, is lengthy. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.

Motivation: To prove his worth to the world; and wants to raise his children well

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Poor, Family, Military. Occupation: Weaver

Voice: German accent

Attributes [hide]

Kyle Rutland, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. Rhodochrosite (8 gp). Jet (150 gp). Star ruby (700 gp). 1 Minor magic item.


Social Check DCs


William Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: William was born the youngest of three triplets. William was born on a far southern desert where he grew up under the tutelage of his father, an expert Apothecary. He has since lost track of the people in his past.

Motivation: To be a Bellfounder again; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Attractive, Family, Immigrant, Job. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

William Harrington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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