Bertram Paxton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears grey painted combat armor at almost all times. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He is an amazing painter.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. Bertram was born on a far northern plains where he grew up under the tutelage of his mother, an expert Knight. He was granted necromantic powers by his dying brother.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Gifted. Bonds: Has a crush, Rich, Immigrant. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Theodoric Hastings, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His white hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to prove his worth to the world
Flaws: Impulsive, Insomniac. Bonds: Attractive, Mentor. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. 1 Masterwork Light wooden shield.
Charles Gyula, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has blonde hair. His eyes are a pleasant hazel.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered poetry. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he seems to be bored by most things
Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Wymar Tyndall, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is renowned for his bright green suits and hats. He wears his hair in dreadlocks. His skin is flawless and his brown eyes scan people very quickly.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Flaws: Racist. Bonds: Attractive, Immigrant, Religious, Family. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ralf Read, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He has moderate length auburn hair. He has several tiny ruby earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Interpreter mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud; and he wants revenge against dire rats
Ideals: Optimist. Flaws: Disease, Secretive. Bonds: Rich, Enemies. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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