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NPC Generator

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Advanced [show]


Gerald Nibley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His wide-brimmed hat is riddled with cuts and holes. His gray eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Unemployed profession.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Flaws: Ugly, Shy. Bonds: Immigrant, Job, Mentor, Family. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Gerald Nibley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 9 (-1)16 (+3)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Patrick Dalton, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a tan coat with black slacks. His auburn hair is smooth and relatively long. His eyes are a pleasant blue.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Entrepeneur. Bonds: Military, Criminal record. Occupation: Stylist

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Dalton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2500 sp. Hematite (7 gp). Moss agate (7 gp).


Social Check DCs


Jocelyn Barney, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. His red hair is heavily combed to the left. His fierce green eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Body Guard. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Body Guard job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Jocelyn Barney, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)7 (-2) 10 (+0)10 (+0)
Skills Arcana +0, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Solomon Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his whip. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Solomon Winthrop, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 11 (+0)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Lewis Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely blue suit with brown socks and a vest with buckled shoes. He has a long brown beard with little hanging trinkets. His amber unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Lewis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lewis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lewis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic, Justice. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Kenley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs

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