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NPC Generator

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Advanced [show]


Charles Darby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. He has a long golden beard with little hanging trinkets. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with a lost civilization.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Adventurer. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Charles Darby, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)7 (-2) 15 (+2)8 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2800 sp. Chrysoberyl (150 gp). Peridot (60 gp). Silver pearl (150 gp).


Social Check DCs


Dean Shelley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a wizard, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Dean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Criminal record. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Shelley, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp. 1 Half-Plate.


Social Check DCs


Don Abram, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a grey suit. His black hair is kept up in a ponytail inside a top hat. His amber eyes peer out from beneath his top grey hat.

Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Don Abram, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Wymar Mori, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his auburn hair. His eyes are likewise hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his mother was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Bonds: Attractive, In love, Military, Guardian. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Wymar Mori, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Nature +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Drogo Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a small bristly mustache and wavy black hair. His amber unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Opinionated, Philantrophist. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Drogo Shelby, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Banded agate (4 gp). Red-brown spinel (150 gp).


Social Check DCs

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