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Advanced [show]


Cory Rowley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is still thick. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving Cory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son.

Ideals: Fighting, Athletic, Joker. Flaws: Addict. Bonds: Family. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cory Rowley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)18 (+4) 14 (+2)13 (+1)
Skills Investigation +6, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Rylan, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. He has done his best to style his golden hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lance took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Rich, Attractive, Nature. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Lance Rylan, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hugh Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has moderate length silver hair. His eyes are violet and he is always smoking a pipe.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Hugh was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Hugh Kensley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +0, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2400 sp. Iolite (50 gp). Carnelian (50 gp).


Social Check DCs


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. He carries a battered ceremonial dagger and tarnished rapier as well. He has dyed his greying brown hair a little too much giving a sharp brown color. This amber eyed northerner is not easily forgotten.

Personality: Eccentric and domineering, Peter will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of freemasons.

Motivation: An old rival family wants him found.

Ideals: Fighting, Extrovert. Flaws: Secretive. Bonds: Poor, Family. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Peter Marlee, Male Human Fighter 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 14 (+2)4 (-3)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Large well-done wool tapestry (200 gp). Old masterpiece painting (900 gp).


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Priest and is in decent physical shape. His white hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has decided he is irredeemable; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Criminal record, Job, Enemies. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Silk rope. 1 Good lock. 1 Magnifying glass.


Social Check DCs

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