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NPC Generator

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Advanced [show]


Hugh Hayes, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and is wearing a long, grey cloak. His brown hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is harsh and unforgiving.

History: Born in the east his family was never financially stable. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Hugh began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Enemies, Poor. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Hugh Hayes, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Halfling, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 6000 sp.


Social Check DCs


John Milton, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. His brown hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a xeno-phobe, disliking non-Humans.

History: John lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Flaws: Racist, Fearful. Bonds: Attractive, Family. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

John Milton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Snape, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Norman was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Insomniac. Bonds: Rich, Attractive. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Norman Snape, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Charles Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His blonde hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Bonds: Immigrant, Family, Enemies, Rich. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Charles Hayhurst, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 11 (+0)7 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40000 sp. Jasper (70 gp). Smoky quartz (70 gp). Tourmaline (130 gp). 1 Minor magic item.


Social Check DCs


Solomon Harley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His blonde hair is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Enemies, Military. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Solomon Harley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 15 (+2)6 (-2)
Skills Intimidation +0, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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