Ralf Branson, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a faded coat and loose pants complete with small hat. His black hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a slaver, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Attractive, Mentor. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Gunter Marston, Male Human [Permalink]
Personal [hide]
Description: He wears just a violet suit. He has a moderate pudge and is not very fit. His blonde hair is matted, messy, and big. His eyes are brown and beady.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: When he was but 4 years old his parents immigrated from the south. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He loathes his own lifestyle.
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Immigrant, Adventurer. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2400 sp. 1 Bullseye lantern. 1 Silk rope. 1 Masterwork manacles.
Arnold Ridley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His hair is black and curly. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Arnold was raised in a hard working conservative environment. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a seamstress again
Ideals: Passionate. Flaws: Antagonistic. Bonds: Job, Nature, Slave. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. A roughly beaten golden orb (90 gp). Embroidered and bejeweled glove (1000 gp).
Richard Heiser, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a hunchback. He is bald on top and has large brown tufts of hair around his ears. He is baby faced.
Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Crown-heir, his mother struggled to pay the bills. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Balimaar Morton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his black hair. He has several tiny sapphire earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To prove his worth to the world; and he is greedy
Flaws: Antagonistic, Impulsive, Secretive. Bonds: Attractive, Rich, Mentor. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 5 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. Carved bone or ivory statuette (100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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