Cory Norton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His clothes are grease stained in places. His moppish auburn hair is in a traditional bowl cut. His brown eyes peer out from beneath his feathered tan hat.
Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Immigrant. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Heward Rayden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, blue, dusty cloak. He wears a colorful flower in his auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He works hard and plays hard.
History: Heward was born the youngest of three triplets. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and to unite with his sister
Ideals: Persistence. Flaws: Shy, Hedonist, Antagonistic. Bonds: Attractive, Family. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Shane Tewksbury, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His black hair is styled in orderly dreadlocks. His eyes are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Shane would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Baker, who enjoyed hunting, Shane was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Joker. Flaws: Ugly. Bonds: Military, Nature, Religious. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp.
Guy Read, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Dyer. With bright blonde hair and a scraggly beard. He has a dull look in his hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.
History: Born in the west to a Dyer, Guy learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Dyer for hire.
Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Depressed, Addict. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Conrad Graeme, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing colorful clothing, dressed as a Mayor. His whole body is exceptionally muscular. His black hair is drawn into a tight pony tail with a cross scrunchie. His blue unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc
Flaws: Disease, Shy, Antagonistic. Bonds: Immigrant, Mentor, Poor. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Chain shirt.
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