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NPC Generator

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Advanced [show]


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His top hat is riddled with cuts and holes. His amber eyes dart from person to person to random spaces in the air.

Personality: This man loves dancing and to teach people dancing more than just about anything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Aldous Garrick, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. Citrine (70 gp). Alexandrite (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rolf Mitchell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight red one piece outfit complete with pants, hood, and a cape. His chestnut hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Adventurer, Family. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Rolf Mitchell, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anthony Southey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a red collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His thin eyebrows rest above his beady violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to unite with his sister

Flaws: Ugly, Disease, Antagonistic. Bonds: Nature. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Anthony Southey, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 7 (-2)14 (+2)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Balimaar Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dark leathers with embroidery. He wears his chestnut hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and wants a kiss

Ideals: Justice, Gifted. Bonds: Attractive, Guardian. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Balimaar Cholmondeley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Wymar Kimberley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large chestnut tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: He was born several months after his father was called into army service. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Wymar Kimberley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs

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