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NPC Generator

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Advanced [show]


Justin Kendall, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Justin Kendall, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Henry Budd, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is smooth and relatively long. His brown unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: He got into the Miner business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Miner. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Disease, Depressed, Hedonist. Bonds: Job, Adventurer. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Budd, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Coombs, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is unkempt and raggedy. His eyes are blue and beady.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Hunter Coombs, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)14 (+2) 19 (+4)15 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Stanton, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His chestnut hair is long and unkept. His eyes are gray and he is always smoking a pipe.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Charles Stanton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 7 (-2)12 (+1)
Skills Investigation +5, Perception +0
Senses Passive Perception 10
Languages Common, Terran, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. His golden hair is smooth and relatively long. His eyes are a pleasant gray.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease, Selfish. Bonds: Attractive, Rich, Criminal record. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Arnold Beitz, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)16 (+3) 17 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Golden pearl (150 gp). Citrine (30 gp).


Social Check DCs

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