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NPC Generator

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Advanced [show]


Dean Dudley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his longbow. His black hair is smooth and relatively long. He has a dull look in his violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Dean Dudley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)18 (+4) 12 (+1)10 (+0)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Astley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His chestnut hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Don Astley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and silver with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes, though not visible through his cowl, are blue.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Lance was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the large cave and found the beat up nunchaku and armor he uses now. He then took over the family business and is one of the better Healer for hire.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Bonds: Rich, Job, Nature, Attractive. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Lance Rodney, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Norman Brandon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his small tan hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. In his 16th year, his parents were killed by a brigands raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many brigands want him driven away; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Emotional, Antagonistic. Bonds: Nature, Enemies. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Norman Brandon, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dustin Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized opal on his left hand. His wide-brimmed hat is riddled with cuts and holes. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Addict, Shy. Bonds: Rich, Slave. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Dustin Westbrook, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs

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