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Advanced [show]


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Bather. He sports a flattop hair cut. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His job bores him to no end. He has decided to make it more interesting.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Gomory was born on a far southern plains where he grew up under the tutelage of his mother, an expert Bather. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Adventurer, Criminal record, Religious. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Gomory Clare, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10000 cp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


William Stafford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his dagger. His long white hair reaches down to his waist. He has blue eyes and a black hat with a blue feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Armorer profession.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Stafford, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gunter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He has black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Miller in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Miller for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Poor, Job. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Cholmondeley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Tim Royal, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting grey shirt and pants, and sports empty pouches on his belt. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Tim hails from a village terrorized by dire rats. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Insomniac. Bonds: Enemies, Adventurer, Has a crush. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Tim Royal, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)9 (-1) 15 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gilbert Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of spears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is short and blonde. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: Human compassion; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Rich, Attractive. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Blackwood, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Black pearl (400 gp). Jade (40 gp). Banded agate (11 gp).


Social Check DCs

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