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NPC Generator

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Advanced [show]


Percival Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His hair is red and curly. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his sister recently and the two have been together since.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Joker. Bonds: Attractive, Enemies, Criminal record, Family. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Percival Tewksbury, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 18 (+4)14 (+2)
Skills Nature +3, Perception +6
Senses Passive Perception 16
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roger Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His chestnut hair is lengthy and is close to two feet long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in the north, but his parents moved at a very young age to the south. In his 12th year, his parents were killed by a dire rats raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Flaws: Addict, Disease. Bonds: Attractive, Enemies, Immigrant. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Roger Hastings, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Deep blue spinel (900 gp). Deep blue spinel (900 gp). Jasper (40 gp).


Social Check DCs


Theobald Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His silver hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Sage mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he loathes his own lifestyle

Flaws: Depressed, Disease, Fearful. Bonds: Adventurer, Mentor. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Theobald Clapham, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 40 pp. Chalcedony (30 gp).


Social Check DCs


Jocelyn Ashley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with green colored cloaks and clothing and is in decent physical shape. He has no hair. His gray eyes peer out from beneath his feathered green hat.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: Jocelyn was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Jocelyn Ashley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Morton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a blue suit. His moppish white hair is in a traditional bowl cut. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Athletic, Optimist. Bonds: Nature, Immigrant, Adventurer. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Gunter Morton, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 15 (+2)17 (+3) 16 (+3)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Druidic, Orc, Goblin
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 600 gp. Old masterpiece painting (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs

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