Charles Rylan, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and is renowned for his bright tan suits and hats. His left hand appears badly burned and disfigured. His tied-back hair is black. His eyes are amber and beady.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 16000 cp.
Aldous Bradley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a blue small hat and blue clothes, he is not a threatening figure. He keeps his silver hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Aldous studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: To protect his home; and to clean up the streets
Ideals: Impeccable, Gifted. Flaws: Insane, Antagonistic. Bonds: Family, Guardian. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Arnold Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky grey painted plate armor. He has a penchant for wearing a ring with an oversized jet on his right hand. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2900 sp. Rose (80 gp). 1 Masterwork Common Melee.
Gilbert Browning, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. His white hair is braided into rings. His ears are large.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Baker, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Flaws: Ugly, Insomniac, Mundane. Bonds: Nature, Job. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Amethyst (50 gp). Bloodstone (60 gp). Citrine (60 gp). 1 Half-Plate. 1 Banded mail. 1 Chain shirt.
Gomory Barlow, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, grey, dusty cloak. He is an epitome of beauty. His brown hair is knotted and matted. He has blue eyes and a grey hat with a brown feather.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Bricklayer business at a young age. His childhood dream was to be a Farmer, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To protect his home; and to be a farmer again
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Religious, Job, Guardian. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 15 (+2) | 19 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Goblin, Aquan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 18000 sp. 1 Buckler. 1 Darkwood Buckler. 1 Half-Plate.
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