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NPC Generator

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Advanced [show]


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His green eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Arnold Marleigh, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 14 (+2)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. He has a long white beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Rich, In love, Adventurer, Enemies. Occupation: Fletcher

Voice: American accent

Attributes [hide]

John Tewksbury, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver ewer (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (500 gp). 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Simple lock.


Social Check DCs


Adelard Altham, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is kept up in a ponytail inside a broad hat. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: Adelard was born the youngest of three triplets. He has had some formal painting training, and achieved minor success. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Professionalism, Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Rich. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Altham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Thomas Crawford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears baggy grey pantaloons and a violet scarf. His long red hair reaches down to his waist. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 3 years old his parents immigrated from the east. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Adventurer. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Thomas Crawford, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Rhodochrosite (15 gp). Jade (70 gp). Brown-green garnet (70 gp). Peridot (50 gp).


Social Check DCs


Gerald Blackwood, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can't help but pocket interesting objects he comes across

History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Mundane, Impulsive. Bonds: Attractive, Criminal record, Debt. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Blackwood, Male Human Fighter 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills History +4, Stealth +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Hematite (6 gp). Black pearl (700 gp). Smoky quartz (30 gp).


Social Check DCs

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