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NPC Generator

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Advanced [show]


Peter Washington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. He wears his auburn hair up in a very large beehive style do. His eyes are green.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His religion dominates his actions.

Flaws: Depressed. Bonds: Attractive, Religious, Nature, Criminal record. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Peter Washington, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Heward Deighton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a tan poncho over his likewise colored trousers and shirt. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Barber job and began his own company from there.

Motivation: He has decided he is irredeemable.

Bonds: Job, Criminal record, Religious, Mentor. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Heward Deighton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Marston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He has a moderate pudge and is not very fit. His red hair is matted, messy, and big. His eyes are hazel and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised by priests from a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Terse. Bonds: Criminal record, Religious, Mentor. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Guy Marston, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -2 / 1d10-4, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 cp.


Social Check DCs


Raymond Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries ceremonial daggers. He has moderate length blonde hair. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Fighting, Optimist. Flaws: Addict. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Raymond Paxton, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)16 (+3) 9 (-1)12 (+1)
Skills Deception +3
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Doctor. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. He has golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Persistence, Optimist. Bonds: Military, Nature, Adventurer. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

William Dalton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)7 (-2) 8 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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