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NPC Generator

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Advanced [show]


Gomory Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His auburn hair has been sun bleached extensively. His eyes are hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Mayor business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Mayor.

Motivation: Retire the richest man in the south; and further expansion of business

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive, Insane. Bonds: Attractive, Job. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Gomory Wilberforce, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 7 (-2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aldous Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with top hat. His moppish black hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Disease, Antagonistic, Secretive. Bonds: Military. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Aldous Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Athletics +5, Deception +5
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1400 sp. 1 Good lock.


Social Check DCs


Bertram Badger, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his right hand. His blonde hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are white and perfect.

Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: In love, Attractive, Family. Occupation: Soapmaker

Voice: Hissing voice

Attributes [hide]

Bertram Badger, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)8 (-1) 3 (-4)16 (+3)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 6
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Presley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is kept up in a ponytail inside a broad hat. His face is scarred and worn.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Criminal record. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Presley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 5 (-3)12 (+1)
Skills Nature +3, Perception -1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Superior lock.


Social Check DCs


Drogo Colton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has a long red beard with little hanging trinkets. He is baby faced.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He is an amazing painter.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and revenge

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Colton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Acrobatics +0, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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