Hubert Trollope, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. His hair is chestnut and very short. His eyes are brown and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Apothecary, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.
Motivation: To unite with his brother.
Ideals: Artistic. Bonds: Attractive, Family, Poor, Religious. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee.
Solomon Watson, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a violet coat. He is tall, broad shouldered and powerfully built. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Solomon studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and to unite with his sister
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Nature, Family. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Rhodochrosite (10 gp). Star rose quartz (80 gp). 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Healer’s kit.
Tim Nash, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is cut short. His green eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and to find somewhere to settle down
Flaws: Mundane, Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Knight
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp.
Bernard Dayton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light violet in addition to tight pants. He wears his silver hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Bernard's first love is himself. His second love is also himself. He also has developed a complete distrust of the Dyer profession.
History: He was raised in a forest tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a crush on the local dyer
Ideals: Impeccable. Bonds: Poor, Job, Nature, Criminal record, Has a crush. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Hamilton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright white suits and hats. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Charles was born with his father's beautiful face. In his 18th year, his parents were killed by a giants raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and someone believes him a fraud
Ideals: Extrovert. Flaws: Shy, Disease, Fearful. Bonds: Attractive, Enemies. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Golden yellow topaz (300 gp). Red garnet (90 gp). Sard (70 gp).
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