Norman Southey, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Norman was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Bather. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Impeccable. Bonds: Attractive, Rich, Adventurer, Religious, Immigrant. Occupation: Bather
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: Banded agate (4 gp).
Anthony Stapleton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue wide-brimmed hat and blue clothes. His brown hair is knotted and matted. He has gleaming, smiling amber eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Fletcher, but he was a colossal failure. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Trym Cooper, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He has styled his white hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Human culture. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He is a Succubi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Racist. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Henry Carlton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His tied-back hair is brown. His eyes are green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Henry hails from a village terrorized by giants. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better world.
Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Persistence. Flaws: Secretive. Bonds: Adventurer, Enemies. Occupation: Sellsword
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp. 1 Minor magic item.
Peter Charlton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears brown leather gloves, a brown jacket, and tight pants. He has wavy golden hair. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world; and he wants revenge against dire rats
Ideals: Logical. Flaws: Shy, Insane, Impulsive. Bonds: Immigrant. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 4000 cp. Tourmaline (140 gp). Chrysoberyl (140 gp).
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