Bernard Watson, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has a large violet mantle and cape that has been intricately interwoven into his blue robe. He keeps his white hair in a flapper bob. His eyes are green and beady.
Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His mother raised him in a mountain cabin. Bernard was born on a far northern plains where he grew up under the tutelage of his father, an expert Mercenary. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Criminal record. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
John Breeden, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He keeps his long golden hair kept up in a rat tail. This hazel eyed southerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful necromancer made him what he is. He was taken from his home at a very young age. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Slave, Mentor. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2000 sp. Moss agate (8 gp).
Don Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Crown-heir does. He has moderate length chestnut hair. His amber eyes dart from person to person.
Personality: He acts crazy and hedonistic. He is a great chef.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Family, Criminal record. Occupation: Crown-heir
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1300 sp. 1 Darkwood Buckler. 1 Half-Plate.
Don Webley, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large black jacket. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has a red handlebar mustache and slicked back red hair. His fierce amber eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Hunter soon after.
Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs
Flaws: Impulsive. Bonds: Rich, Religious, Military, Job, Adventurer. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
Trym Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a green coat with tan slacks. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a rose on it. He has a small bristly mustache and wavy golden hair. This violet eyed northerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Trym managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Sardonyx (30 gp). Freshwater pearl (5 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
