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NPC Generator

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Advanced [show]


Gerald Nash, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear grey tank tops with green pants. His hair, while still mostly brown, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the west. He also has developed a complete distrust of the Barkeep profession.

History: He was raised in a white middle class family as the only child. His psionic abilities were realized during a raid on his village. He has achieved small success as a Bookbinder.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic, Pacifist, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Bookbinder

Voice: Spits words with contempt

Attributes [hide]

Gerald Nash, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)8 (-1) 6 (-2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Solomon Badger, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black cloak and cross-gartered yellow stockings. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the east. Energy wise he seems alert and responsive.

History: He was raised in a forest tribe. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts.

Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Nature, Debt. Occupation: Miller

Voice: American accent

Attributes [hide]

Solomon Badger, Male Human Fighter 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. Chrysoprase (60 gp). Blue quartz (13 gp).


Social Check DCs


Simon Fulton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears bulky violet painted plate armor. He wears his black hair up. His eyes are green and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture; and retire the richest man in the east

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Simon Fulton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 13 (+1)13 (+1) 8 (-1)7 (-2)
Skills Persuasion +0, Stealth +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Harlow, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a yellow and pastel robe with the hood down. His hair is brown and curly. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Navigator, but he was a colossal failure. He inherited the family business which he has now maintained for 10 years.

Motivation: To be a Navigator again; and wants to open a new tavern

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Nicholas Harlow, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)16 (+3) 9 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ralf Tattersall, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy tan suit. His golden hair is slicked back into a classic pompadour. He is baby faced.

Personality: He likes to make people angry or surprised. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small island village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Ralf Tattersall, Male Human Fighter 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)13 (+1) 6 (-2)16 (+3)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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