Hunter Clifton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large red jacket. His hair is auburn and curly. His blue eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.
History: Hunter was born in the west. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist, Persistence. Bonds: Adventurer, Rich. Occupation: Beggar
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. Silver comb with moonstones (500 gp). Brass mug with jade inlays (200 gp). Cloth of gold vestments (140 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Drogo Ashton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He keeps his brown hair in a pixie cut. His ears are large.
Personality: Calm and collected, he is a well trained Mason. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and to be a junk dealer again
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Mentor. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Solomon Hadlee, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a well pressed and immaculate suit (or dress). His long silver hair reaches down to his waist. He has brown eyes and a violet hat with a grey feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with his god.
History: Sold as a small child to a slaver, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: To settle down with his crush; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Religious, Mentor, Rich, Has a crush. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp.
Godfrey Thorpe, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He has the majority of his body covered in plate. His hair, while still mostly golden, has prominent grey streaks. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Godfrey studied abroad. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He was granted divine powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Gifted. Flaws: Secretive. Bonds: Enemies, Slave. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Theodoric Livingstone, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is dressed in a clean black cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He has a dull look in his brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Theodoric was born in the west. At a young age he loved to build and create. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: Revenge; and someone believes him a fraud
Ideals: Passionate, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
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