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Advanced [show]


Lewis Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. He keeps his blonde hair in a flapper bob. His fierce hazel eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Professionalism. Bonds: Attractive, Has a crush, Adventurer. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Lewis Wedgwood, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Miles Hastings, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. He has styled his blonde hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a son. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, In love, Rich. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Miles Hastings, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Carnelian (20 gp).


Social Check DCs


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and catlike.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shane took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Artistic. Bonds: Religious, Rich, Nature, Family. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Shane Gracey, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 7 (-2)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Breastplate. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is knotted and matted. His half smiles and gray eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic, Disciplined. Flaws: Selfish. Bonds: Poor, Attractive. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Gerard Tewksbury, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)3 (-4) 9 (-1)14 (+2)
Skills History -2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Theobald Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears white cloth garments or leather armor. He wears his brown hair down. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: Theobald hails from a village terrorized by giants. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer, Enemies. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Theobald Rodney, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 11 (+0)6 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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