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NPC Generator

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Advanced [show]


Cory Hartford, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His black hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Joker, Professionalism. Bonds: Poor, Immigrant, Adventurer. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Cory Hartford, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 500 gp. 1 Everburning torch. 2 Antitoxin.


Social Check DCs


Gerard Acton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Laborer uniform. His golden hair is greasy and uncared for. He has green eyes and a white hat with a brown feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Laborer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Philantrophist. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Gerard Acton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Adam Beckwith, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. He keeps his long white hair kept up in a rat tail. His brown unseeing eyes seem to look past you.

Personality: Adam is depressed about a lot of things. He tends to be a nihilist. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Joker. Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Adam Beckwith, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Anselm Byron, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Anselm Byron, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)17 (+3) 9 (-1)8 (-1)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear white tank tops with grey pants. He wears a feathered hat to hide his balding. His eyes are a pleasant hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Marlee, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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