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NPC Generator

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Advanced [show]


Anselm Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, grey cloak. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 7 years old his parents immigrated from the north. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Scribe like his father before him.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Passionate, Gifted, Optimist. Bonds: Immigrant, Job. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Anselm Shipley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kody Stansfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His hair is long and silver with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His eyes are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Kody enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Kody has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and to settle down with his crush

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Poor. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Kody Stansfield, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Wymar Kendall, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his morningstar ready. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Wymar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Nature, Job. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Wymar Kendall, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Athletics +1, Stealth +3
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Citrine (70 gp). 1 Minor magic item.


Social Check DCs


Trey Vance, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: Trey was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Expand his business.

Ideals: Joker. Bonds: Attractive, Religious, Job, Nature. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Trey Vance, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 9 (-1)13 (+1) 12 (+1)8 (-1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Blue sapphire (400 gp).


Social Check DCs


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in red turtlenecks beneath a green coat with brown slacks. His golden hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: Gifted from a young age, Manfred studied abroad. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined, Gifted. Flaws: Fearful, Secretive. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Manfred Acton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs

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