Geoffrey Presley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His tied-back hair is auburn. His eyes are gray and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Rich. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. 1 Masterwork Uncommon Weapon.
Bertram Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with pastel stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he's in love
Ideals: Justice. Bonds: Attractive, Rich, Has a crush. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Roland York, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan shirt with thin green vertical stripes and tan pants. His golden hair is heavily combed to the left. His eyes are likewise brown.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Roland has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Roland was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He has money and likes to spend it; and revenge
Flaws: Impulsive, Hedonist, Disease. Bonds: Enemies, Rich. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Banded agate (5 gp).
Drogo Appleton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long golden hair is drawn into a two foot long braid. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Drogo studied abroad. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Spy
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Clerebold Barlow, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his blonde hair well, parting it to the right. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: Find a way to reverse the transformation of his sister; and a strong sense of loyalty to human people
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
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