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NPC Generator

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Advanced [show]


Lance Easton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a black poncho over his likewise colored trousers and shirt. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. Lance was born on a far eastern plains where he grew up under the tutelage of his father, an expert Priest. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Lance Easton, Male Human Fighter 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Chrysoprase (40 gp). White opal (700 gp). 1 Minor magic item.


Social Check DCs


Justin Gracey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has silver hair. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.

History: Justin was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Scribe and was forced into it by his family.

Flaws: Depressed. Bonds: Attractive, Adventurer, Family. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Justin Gracey, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)6 (-2) 10 (+0)18 (+4)
Skills Medicine +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear red clothing when he does not wear armor. He is muscular with a powerful set of arms. His auburn hair is cut short. His eyes are violet and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Peter was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.

Motivation: Money/treasure; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Family, Rich. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Peter Livingstone, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)10 (+0) 12 (+1)17 (+3)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Brown-green garnet (150 gp). Red-brown spinel (150 gp).


Social Check DCs


Arnold Hayley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He feels threatened by others; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Fearful. Bonds: Attractive, Mentor, Criminal record. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Hayley, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (170 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Gerald Axton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. He has brown hair. His green unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Gerald Axton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)18 (+4) 17 (+3)11 (+0)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Druidic, Terran, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 9000 cp. 3 Smokesticks. 8 Acid flasks.


Social Check DCs

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