Conrad Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears pastel trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He has moderate length auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small forest village. He was an apprentice working in his father's forge. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: He's in love; and he'd like to take his coworkers down a peg
Ideals: Optimist, Logical. Bonds: Nature, Job, Has a crush. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Shane Coombs, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown tunic with blue highlights, and long violet pants that bunch up around his shoes. He has moderate length silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Shane was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and he wants revenge against giants
Flaws: Antagonistic. Bonds: Job, Poor, Adventurer, Enemies. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp.
Adam Wesley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His job bores him to no end. He has decided to make it more interesting.
History: He was born into a rich family. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Rich. Occupation: Crown-heir
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Banded mail.
Gerald Payton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears bulky blue painted plate armor. His silver hair is matted, messy, and big. He has gray eyes.
Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: Born in the north his family was never financially stable. Like his mother and his sister before him, after school he went straight into learning to become a Bookbinder. He has worked as a Bookbinder like his mother before him.
Motivation: To be a Banker again.
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Poor. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Balimaar Acton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear violet clothing when he does not wear armor. His head has been shaved. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A freak accident while working with his Guard father left him crippled. He inherited the family business which he has now maintained for 14 years.
Motivation: He has passion for adventuring and risk; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 80 pp. Amber (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!