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NPC Generator

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Advanced [show]


Shane Bentham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. He has auburn hair. He has several tiny sapphire earrings on each ear.

Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Carter profession.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Mayor.

Motivation: Expand his business.

Flaws: Racist. Bonds: Rich, Job, Adventurer. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Shane Bentham, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adam Gentry, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. His necromantic abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic. Bonds: Mentor. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Adam Gentry, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Gerard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Tanner uniform. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady green eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He inherited the family business which he has now maintained for 2 years.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Slave. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Gerard Wordsworth, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gilbert Spaulding, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears tight fitting clothing which further accentuates his frame. His hair is white, silky, and of moderate length. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gilbert was born in the north. At a young age he loved to build and create. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Persistence. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Gilbert Spaulding, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)11 (+0) 10 (+0)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Golden yellow topaz (800 gp). Red garnet (110 gp). Freshwater pearl (9 gp). Blue quartz (9 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Bernard Milton, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His hair is short and white. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the east; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Adventurer. Occupation: Barber

Voice: Whispers

Attributes [hide]

Bernard Milton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)16 (+3) 12 (+1)8 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 5000 cp.


Social Check DCs

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