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NPC Generator

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Advanced [show]


Guy Holton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 15 years.

Motivation: To clean up the streets; and he seems to be bored by most things

Flaws: Hedonist, Fearful, Mundane. Bonds: Job, Guardian. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Guy Holton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Trym Stanford, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear violet tank tops with yellow pants. He is muscular with a powerful set of arms. He has moderate length silver hair. His gray eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and to be a knight again

Ideals: Joker, Gifted, Logical. Flaws: Shy. Bonds: Job. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Trym Stanford, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Henry Norton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his left hand. His white hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady brown eyes.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: Gifted from a young age, Henry studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, In love, Religious. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Henry Norton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kyle Winchester, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of drow; and marry his sister to traveling adventurers

Ideals: Logical, Entrepeneur. Bonds: Family, Enemies. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Kyle Winchester, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Percival Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey tunic with tan highlights, and long green pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair, while still mostly silver, has prominent grey streaks. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Miller.

Motivation: He has money and likes to spend it; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Philantrophist, Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Percival Kitchur, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)7 (-2) 14 (+2)10 (+0)
Skills Animal Handling +4, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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