Reynard Carlisle, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, pastel, dusty cloak. His brown hair is long and unkept. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Gifted from a young age, Reynard studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Artistic, Gifted. Flaws: Ugly, Terse. Bonds: Poor, Family. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 40 pp. Golden yellow topaz (300 gp). Golden pearl (60 gp). Fire opal (1100 gp). Banded agate (7 gp).
Cory Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and carries crossbows. He wears a small hat to cover his moderate length chestnut hair. His eyes, though not visible through his cowl, are green.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Cory was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 13 years.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Musical instrument. 1 Average lock. 1 Climber’s kit.
Balimaar Read, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. His silver hair, when down, is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and to prove his worth to the world
Ideals: Gifted. Flaws: Ugly, Impulsive, Hedonist, Disease. Bonds: Rich. Occupation: Dilettante
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp. Moonstone (80 gp). 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Chain shirt.
William Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white tunic with black highlights, and long blue pants that bunch up around his shoes. His white hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined, Optimist. Flaws: Secretive. Bonds: In love, Mentor, Criminal record. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Adam Clare, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His auburn hair is lengthy. His eyes are likewise green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Carter business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Carter like his mother before him.
Motivation: Regain custody of his son; and to be a unemployed again
Ideals: Philantrophist. Flaws: Racist. Bonds: Religious, Job, Family. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 500 sp. Alexandrite (500 gp). Eye agate (14 gp). Pink pearl (160 gp).
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