Bertram Soames, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His white hair is greasy and uncared for. His eyes are green and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the north
Ideals: Optimist, Entrepeneur, Gifted, Impeccable. Flaws: Ugly, Addict. Occupation: Seamstress
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Anselm Gentry, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He sports a long red beard, and similarly colored long hair. He has gleaming, smiling brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born the only child of a wealthy merchant. Anselm was born on a far western forest where he grew up under the tutelage of his mother, an expert Engraver. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother
Ideals: Joker, Entrepeneur. Bonds: Family, Immigrant. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Amethyst (140 gp). Peridot (30 gp). Eye agate (5 gp).
Hunter Nash, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears white leather gloves, a white jacket, and tight pants. He has shaved his head bald. His half smiles and blue eyes are beguiling and draw you in.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has achieved small success as a Courier.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new courier responsibilities is difficult
Ideals: Disciplined, Joker. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Courier
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Gerald Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his tan robe and has his kukri always slung over his shoulder. His black hair has been sun bleached extensively. His amber unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Gerald will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Tanner father left him crippled. He was granted martial powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Extrovert, Impeccable, Gifted. Flaws: Ugly, Disease. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Just what you see.
Geoffrey Garrick, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His deerstalker hat is riddled with cuts and holes. His gray eyes peer out from beneath his deerstalker white hat.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Aquan, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
