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NPC Generator

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Advanced [show]


Hunter Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long red pants that bunch up around his shoes. He has done his best to style his brown hair to look like a famous performer. He has several tiny amethyst earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal writing training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: Expand his business; and to be a banker again

Ideals: Artistic, Philantrophist. Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Hunter Stafford, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)13 (+1) 13 (+1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear flannel. His brown hair is heavily combed to the right. His amber eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trym hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He inherited the family business which he has now maintained for 5 years.

Motivation: He wants revenge against dire rats; and sabotage a competitor

Ideals: Athletic, Impeccable, Gifted. Bonds: Enemies, Job. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Trym Gracey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 9 (-1)11 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs


Gerald Colby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a white suit, green shirt, and pastel tie, and a wedding ring on his left hand. He has a very tight haircut. His gray eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. Recently he has begun working with bootleggers and crooks.

Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Selfish, Antagonistic. Bonds: In love, Rich, Criminal record. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Colby, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Patrick Perry, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a blue suit, green shirt, and red tie. He has shaved his head bald. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Animal Trainer, who enjoyed hunting, Patrick was taken on many hunting expeditions. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.

Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Fearful. Bonds: Family, Nature, Slave. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Patrick Perry, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Gerald Harrington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His auburn hair is kept up in a ponytail inside a broad hat. His hazel eyes peer out from beneath his broad brown hat.

Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Courier business at a young age. He worked as a nervous Courier and found it very stressful. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: To be a Marshal again; and to settle down with his crush

Ideals: Fighting. Flaws: Addict. Bonds: Job, Has a crush. Occupation: Courier

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Harrington, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)9 (-1) 14 (+2)18 (+4)
Skills Nature +1, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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