Dean Abram, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin white vertical stripes and brown pants. He carries with him a set of halberds on his belt, each one with a amber on the hilt. His hair is short and white. His eyes, though not visible through his cowl, are hazel.
Personality: Dean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the east. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting, Extrovert, Optimist, Artistic. Bonds: Poor. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. 1 Tanglefoot bags. 1 Tanglefoot bags. 3 Smokesticks.
Gunter Adley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear violet pants and tee shirts, and carries morningstars. His Stetson hat is riddled with cuts and holes. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Criminal record. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 600 gp. Deep blue spinel (800 gp). 1 Minor magic item.
Jocelyn Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is thinning but still full. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Jocelyn was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Actor
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).
Peter Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his hammer ready. His red hair is matted, messy, and big. His hazel eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Half-Plate.
Conrad Badger, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a faded coat and loose pants complete with feathered hat. He sports a long auburn beard, and similarly colored long hair. His brown eyes dart from person to person.
Personality: Calm and collected, he is a well trained Healer. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born in the east. He worked as a nervous Healer and found it very stressful. He has set out to sabotage the competition.
Motivation: To be a Painter again; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Job, Enemies, Immigrant. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Obsidian (10 gp). 1 Minor magic item.
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