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NPC Generator

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Advanced [show]


Kyle Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Shipley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Athletics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His blonde hair is still thick. He has a dull look in his gray eyes.

Personality: Eccentric and domineering, John will drive conversation. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his brother's freedom.

Motivation: He has a crush on the local Farmer; and he's in love

Ideals: Extrovert, Professionalism. Bonds: Criminal record, Family, Has a crush. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

John Wellington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Robert Barton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Flaws: Ugly, Sensitive, Insomniac. Bonds: Religious, Job, Adventurer. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Robert Barton, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Intimidation +0, Nature +4
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Patrick Darlington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears skinny pants and wears a violet and tan robe with the hood down. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: He comes from a rich western family. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Gifted. Flaws: Depressed. Bonds: Slave, Has a crush, Rich. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Patrick Darlington, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a tan poncho over his likewise colored trousers and shirt. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is content

Ideals: Joker. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Theodoric Staurheim, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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