Gomory Mitchell, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and very much looks the part of a Tanner. He has a chestnut handlebar mustache and slicked back chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He inherited the family business which he has now maintained for 13 years.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and to unite with his brother
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Job, Family. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp.
Solomon Hastings, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Baker, and sports empty pouches on his belt. He keeps his long brown hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. Over the years he perfected his riding and shooting skills. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To be a Carter again.
Bonds: Job, Criminal record, Religious, Mentor, Nature. Occupation: Baker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 sp. Smoky quartz (30 gp). Freshwater pearl (14 gp). Chrysoberyl (100 gp). Chalcedony (30 gp). 1 Minor magic item.
Heward Yardley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a Stetson hat to hide his balding. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: Born in the south to a Barrister, Heward learned a great deal about his mother's area of expertise. Heward was born on a far southern forest where he grew up under the tutelage of his mother, an expert Barrister. He has drifted from career to career and currently works as a Barrister.
Motivation: To share knowledge with the world; and to be a healer again
Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Gold and topaz bottle stopper cork (700 gp).
Gerard Northcott, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a white cloak and cross-gartered green stockings. His silver hair is cut short. His green eyes dart from person to person to random spaces in the air.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying brother.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 3 Tanglefoot bags.
Ralf Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. His moppish red hair is in a traditional bowl cut. He has amber eyes.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Ralf has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and he wants revenge against giants
Ideals: Gifted. Flaws: Disease, Racist. Bonds: Enemies, Immigrant. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Pink pearl (70 gp). Jade (70 gp). Rock crystal (50 gp).
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