Geoffrey Walcott, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a brown poncho over his likewise colored trousers and shirt. His silver hair is knotted and matted. He has several tiny opal earrings on each ear.
Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.
History: Born in the north to a Armorer, Geoffrey learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Armorer for hire.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Pacifist, Professionalism. Bonds: Rich, Job. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp. Red garnet (140 gp). Rock crystal (20 gp).
Percival Axton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is greasy and uncared for. This brown eyed easterner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Lazy, Addict. Bonds: Job. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Hunter Berkeley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear brown tank tops with grey pants. His brown hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can't help but pocket interesting objects he comes across
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Insomniac, Shy. Bonds: Attractive, Criminal record, Military. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 300 gp.
Clerebold Enfield, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a brown suit, green shirt, and grey tie. His hair is long and brown with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His green eyes are slightly larger than normal.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world.
Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Immigrant. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp. 4 Antitoxin. 4 Alchemist’s fire. 1 Holy water.
Ralf Ramsey, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man is renowned for his bright green suits and hats. His silver hair is still thick. His brown eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Attractive, Job. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Sardonyx (50 gp).
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