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NPC Generator

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Advanced [show]


Gomory Benson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His auburn hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not trust anyone and sleeps with one eye open.

History: Gomory was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 14 years.

Motivation: He has passion for adventuring and risk.

Flaws: Insane, Insomniac. Bonds: Attractive, Adventurer, Job. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Gomory Benson, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Barber. He is muscular with a powerful set of arms. His auburn hair is heavily combed to the right. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 7 years old his parents immigrated from the west. After coming to the age of reason, Drogo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant, Religious. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Wellington, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Peter Browning, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing black shirts, loose pants, and blazers most of the time. His tied-back hair is blonde. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Fortune-teller in town.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Joker, Fighting. Flaws: Insane. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Peter Browning, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Nicholas Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and carries nunchakus. He has a small bristly mustache and wavy silver hair. His green eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a slaver, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Fighting, Joker. Bonds: Family, Mentor, Job. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Nicholas Skelton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Reynard Marston, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light black in addition to tight pants. He is an epitome of beauty. He sports a long blonde beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Regain custody of his daughter; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Mundane, Secretive. Bonds: Attractive, Rich, Family. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reynard Marston, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 9 (-1)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Brown-green garnet (100 gp). Jasper (70 gp).


Social Check DCs

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