Everard Lindsey, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He wears a broad hat to cover his moderate length auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the south
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 14000 cp. Cloth of gold vestments (30 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Adam Sherwood, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a long blonde beard with little hanging trinkets. He has several tiny ruby earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also hits on women, regardless of circumstances.
History: Sold as a small child to a wizard, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and wants his loneliness to end
Flaws: Shy. Bonds: Attractive, Rich, Has a crush, Mentor. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp.
Heward Stafford, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a violet coat with pastel slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His moppish brown hair is in a traditional bowl cut. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Heward was raised in a hard working conservative environment. Heward was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He then took over the family business and is one of the better Shepherd for hire.
Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Impeccable. Bonds: Nature, Job, Religious. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Bertram Barton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His black hair and beard is wavy and long. His eyes are gray and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in longbow use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Hadlee, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a lance. His silver hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and wants to raise his children well
Ideals: Fighting. Flaws: Insane. Bonds: Family, In love, Job. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
