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NPC Generator

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Advanced [show]


Gilbert Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears skinny pants and wears a blue and grey robe with the hood down. His auburn hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he is content

Flaws: Ugly, Insomniac, Depressed, Mundane. Bonds: Poor. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Gilbert Bradshaw, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 80 pp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Milton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Thomas hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Milton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amber earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Antagonistic, Racist. Bonds: Rich, Nature, Adventurer. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Balimaar Kitchur, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 21000 sp. Iolite (60 gp).


Social Check DCs


Adelard Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: The child of southern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Adelard Hamilton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)6 (-2) 8 (-1)13 (+1)
Skills Perception +1, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Shane Brent, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is dressed in earthy colors with a violet and green handkerchief worn on his right side. His chestnut hair is braided into rings. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Shane was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Job, Religious, Family. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Brent, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp. A pair of silk slippers encrusted with tiny pearls. (80 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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