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NPC Generator

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Advanced [show]


Cory Stapleton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a grey poncho over his likewise colored trousers and shirt. He keeps his red hair in a flapper bob. He is baby faced.

Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. His father was a mechanic, and taught him how to fix just about anything. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Persistence. Flaws: Shy. Bonds: Nature. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Cory Stapleton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 9 (-1)17 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gomory Ashton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears blue trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His right leg appears badly burned and disfigured. He wears his silver hair down. His eyes are likewise amber. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the west to a Tanner, Gomory learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Gomory Ashton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky brown painted plate armor. His black hair is greasy and uncared for. His eyes are gray and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 3 years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Gomory Dumph, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)16 (+3) 5 (-3)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 7
Languages Common, Abyssal, Aquan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Bloodstone (20 gp). Tourmaline (60 gp).


Social Check DCs


Chad Wharton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy silver beard and wild silver hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: Born in the east his family was never financially stable. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Chad's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Poor. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Chad Wharton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Gunter Barton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gunter's homeland. Gunter decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption.

Ideals: Joker, Gifted, Fighting. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Barton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 5 (-3)11 (+0)
Skills Persuasion +2
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1400 sp. A miniature golden chest with tiny emeralds lining the top (60 gp). Silver ewer (30 gp).


Social Check DCs

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