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Advanced [show]


Guy Sherwood, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He wears a top hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.

History: Gifted from a young age, Guy studied abroad. He helped his father out around the business and became quite the natural. By chance he met his sister recently and the two have been together since.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Artistic, Gifted. Bonds: Job, Family, Religious. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Guy Sherwood, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Eye agate (16 gp). 1 Thunderstones.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the north. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Racist, Lazy. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Bertram Gresham, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)11 (+0) 15 (+2)18 (+4)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Blakeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, pastel, dusty cloak. With a patchy red beard and wild red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Richard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Justice. Flaws: Emotional, Disease. Bonds: Immigrant, Attractive, Rich. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Richard Blakeley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Kyle Washington, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His hair is short and golden. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was granted martial powers by his dying sister.

Motivation: To be a Marshal again; and further expansion of business

Ideals: Gifted. Bonds: Poor, Attractive, Military, Nature, Job. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Kyle Washington, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Patrick Westcott, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Bounty Hunter. His chestnut hair is unkempt and raggedy. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He now owns his own business.

Motivation: Wants a kiss; and further expansion of business

Flaws: Ugly, Depressed. Bonds: Job, Poor, Has a crush. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Patrick Westcott, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)10 (+0) 6 (-2)12 (+1)
Skills Acrobatics +1, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2600 sp. Smoky quartz (70 gp). Deep green spinel (160 gp). Rhodochrosite (13 gp).


Social Check DCs

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