Don Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin grey vertical stripes and blue pants. His long red hair is drawn into a two foot long braid. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur, Gifted. Bonds: Adventurer, Job. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. Fiery yellow corundum (1500 gp). Eye agate (12 gp). Deep green spinel (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Roland Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He is muscular with a powerful set of arms. His auburn hair is lengthy. His green eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Roland was born on a far southern island where he grew up under the tutelage of his mother, an expert Carpenter. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Immigrant. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Hubert Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. His chestnut hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Meet up once more with his childhood friend; and he loathes his own lifestyle
Flaws: Ugly, Depressed. Bonds: Has a crush, Adventurer, Rich. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Deep green spinel (40 gp). Jet (40 gp). 1 Half-Plate.
Arnold Stratford, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and is generally shirtless and showing off his tattooed chest. His right hand appears badly burned and disfigured. His silver hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: To clean up the streets; and he is greedy
Ideals: Disciplined. Bonds: Criminal record, Rich, Debt, Guardian. Occupation: Crown-heir
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 5 (-3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Fire opal pendant on a fine gold chain (600 gp). Solid gold idol (900 gp).
Anselm Dumph, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. His red hair is greasy and uncared for. His thin eyebrows rest above his beady green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Anselm was born on a far western forest where he grew up under the tutelage of his mother, an expert Apothecary. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away; and revenge
Flaws: Ugly, Depressed. Bonds: Enemies, Rich, Immigrant. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 43000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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