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Advanced [show]


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Map Maker does. His hair is short and red. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small island village. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Nature. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Huxley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3100 sp.


Social Check DCs


Shane Copeland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Slave Trader. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: Human compassion; and doesn't want to be a slave trader and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Depressed, Disease, Racist. Bonds: Family. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

Shane Copeland, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Red-brown spinel (50 gp). Chrysoberyl (50 gp).


Social Check DCs


Aldous Shelley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears green leather gloves, a green jacket, and tight pants. His chestnut hair is still thick. He has gleaming, smiling blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small mountains village. A gifted student he started as a Banker, but he got bored and became a Cartwright. He has set out to sabotage the competition.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Justice. Flaws: Mundane, Depressed. Bonds: Nature, Job. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Aldous Shelley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)9 (-1) 14 (+2)18 (+4)
Skills Insight +4, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Zircon (50 gp). Rhodochrosite (16 gp). 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Peter Rutland, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his black robe and has his hand crossbow always slung over his shoulder. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is brown and curly. His gray eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich, Military. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Rutland, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 46000 sp. Jasper (20 gp). Tiger eye turquoise (12 gp). Black star sapphire (600 gp). Coral (70 gp). 1 Minor magic item.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His silver hair has been sun bleached extensively. He has green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful wizard made him what he is. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Knight again.

Flaws: Ugly. Bonds: Guardian, Job, Mentor, Military. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Cory Garrick, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 16 (+3)5 (-3)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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