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Advanced [show]


Heward Allerton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. With a patchy silver beard and wild silver hair. His half smiles and green eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful necromancer made him what he is. His arcane abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Bonds: Attractive, Religious, Family, Mentor. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Heward Allerton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Half-Plate.


Social Check DCs


Rolf Heiser, Male Human [Permalink]

Personal [hide]

Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. He wears his auburn hair down. His gray eyes peer out from beneath his wide-brimmed green hat.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to loving parents in a slum to the north. In his 13th year, his parents were killed by a drow raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against drow.

Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Cook

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rolf Heiser, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)16 (+3) 8 (-1)10 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 9
Languages Common, Aquan, Orc, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Aquamarine (200 gp). Chrysoprase (40 gp). Star rose quartz (40 gp).


Social Check DCs


Gerard Axton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears green trousers with blue and red striped suspenders. He wears various colorful collared shirts. His red hair is knotted and matted. His eyes are brown and beady.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gerard was born in the north. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical, Persistence. Flaws: Ugly. Bonds: In love. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Axton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born at the edge of vast desert. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: He has a crush on the local Armorer; and to pay off his debts

Ideals: Optimist. Bonds: Has a crush, Nature, Adventurer, Debt. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Gerald Coombs, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)9 (-1) 10 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gilbert Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His black hair is knotted and matted. He has gray eyes and a violet hat with a yellow feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Depressed. Bonds: Enemies, Rich, Criminal record, Family. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Gilbert Enfield, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)6 (-2) 15 (+2)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 1 Climber’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs

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